Summon: Carbuncle

Summon: Carbuncle
Level6th Level Casting Time1 action Range20m
AoESingle DurationConcentration, up to 1 hour
SchoolNature ComponentsV, S, M (A ruby, worth 100gp, and optionally any of the following: a magicite refined into a moonstone, worth at least 200gp; a diamond worth at least 500gp; or an emerald, worth at least 1,500gp)
ClassesGeomancer, White Mage

"I call upon the guardian of the forests, the gentle spirit of nature, and the Great Protector... I summon thee! Come, Carbuncle!"

As you hold up the gemstone, you draw on energy from the Feywild and call forth a manifestation of Carbuncle, the Great Protector.

A Small manifestation of Carbuncle appears for the duration in an unoccupied area within 20m of you. Carbuncle is considered to be a creature that has HP equal to half of your maximum HP. If he drops to 0 HP, the spell ends and he dematerialises into a cluster of leaves. He knows how to speak the Green Word, and speak and read Ivalician and Sylvan, and you can communicate telepathically to one another. He has the following stats:

STR DEX CON INT WIS CHA
11 (+0) 18 (+4) 14 (+2) 12 (+1) 18 (+4) 13 (+1)

AC14
Speed16m
Damage ResistancesEARTH, POISON, WIND; BLUNT, SLASH, PIERCE from non-magickal attacks
Condition ImmunitiesBerserk, Charm, Confusion, Exhaustion, Instant KO
SensesTruesight 10m, passive Perception 14

Carbuncle emits a protective field, granting

Protect Protect
to himself and all allies whom you designate within 4m of him. Carbuncle can add other boons on top of this as you command him to perform the actions below. Carbuncle temporarily suspends emitting his protective field if he is
Incapacitated Incapacitated
.

When you cast this spell, and as a bonus action on your turn, provided that Carbuncle is within 100m of you and not

Incapacitated Incapacitated
, you can move Carbuncle a distance up to his speed, and you can mentally command Carbuncle to do one of the following abilities:

At the DM's discretion, Carbuncle could perform other actions, such as interacting with objects. Carbuncle is a Neutral Good creature, so if you or your allies are performing acts strongly not aligned with his, Carbuncle can force you to make a DC 15 Charisma save at the end of your turn. On a failed save, Carbuncle can dismiss himself back to the Feywild. On a successful save, Carbuncle remains in your services, but the DC of this CHA save increases by 5.

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